HF Critical Mass Software
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HF CRITICAL MASS, version 2
Version 2 was released August, 2015
available now for download at github.com
D O W N L O A D at github.com/barbara2011/HF-criticalmass/releases
HF CRITICAL MASS is freely available software by Barbara Lattanzi.
copyleft 2002 (version 1) and 2015 (version 2)
HF CRITICAL MASS is based on the 1971 film, Critical Mass, by the late Hollis Frampton, and this software is dedicated to his memory. HF CRITICAL MASS adopts the structure of the earlier film as an interface for improvising digital video playback. Use the software to manipulate your Quicktime videos.
ABOUT THE WORK OF HOLLIS FRAMPTON:
The films of the late Hollis Frampton spanned the late 1960s through the early 1980s. His film, Critical Mass, made in 1971, is one of a series of films collectively titled 'Hapax Legomena'.
HOW DOES THIS SOFTWARE RELATE TO THE WORK OF HOLLIS FRAMPTON?
While the HF CRITICAL MASS software riffs methods and structures of just one film - adapting these to the interactive digital video environment - it also pointedly restricts itself to the methods and structures of just one film and applies these to your choice of quicktime videos...
In other words, there is no intention to expand this software open-endedly to become yet another all-purpose tool among many others in the great gushing development of video mix software currently taking place... simulators of all FX processing devices. But it would be interesting if this software could be experienced on its own terms, in a performative mix / projection context.
Approximately 30 years ago, Hollis Frampton constructed a situation in which a film recording of a couple's brief argument could reach 'critical mass' and liquify into the audience's present as something utterly strange.
With its particular video improvisation interface, HF CRITICAL MASS software mediates the narrative reading of moving images, an approach modelled by Hollis Frampton's film. It demos how this inter-active reading can shape, twist, morph and stress the particular temporal passage belonging to the viewer - that variously named "here-and-now" or "real time" during which the software is deployed.